Indies' Lies screenshots (10)
Description Indies' Lies
The Lies That Bind: A Roguelike Deckbuilder Where Every Choice is a Betrayal
You wake in a fractured world, a realm where the gods have turned on each other and civilization is a memory held together by whispers. You are not a hero in the traditional sense. You are an adventurer, a survivor, a gambler. In Indies' Lies, the latest offering from FunCun Indie Game Studio, you don’t just play a card game—you live inside one. Every hand you draw is a negotiation with fate, every discarded card a small death of possibility, and every path you choose is a lie waiting to be exposed. This is a turn-based RPG that masquerades as a roguelike deckbuilder, but its true genius lies in the quiet, meditative tension of building a party from broken pieces.
The game opens with a deceptively simple premise: choose your starting hero, step into a universe torn apart by creator gods and civilization-wrecking forces, and restore order. But order, in Indies' Lies, is a relative term. The world is procedurally generated, but not in the chaotic, random way of lesser roguelikes. Here, the map is a carefully curated labyrinth of branching paths, each node a potential boon or a brutal lesson. You’ll navigate between battles, shops, rest sites, and mysterious events, but the core loop is always the same: manage your resources, refine your deck, and survive long enough to reach the final boss—a being known only as "The Last Mode."
What sets Indies' Lies apart from the crowded field of deckbuilders is its dual-resource combat system. In each encounter, you are granted a fixed pool of mana points and a set number of card draws. This isn’t a game of infinite combos or broken synergies (though those exist). It is a game of brutal efficiency. You must calculate the exact cost of every action, weighing the damage output of an attack card against the defensive utility of a shield or a heal. The AI is merciless, adapting to your patterns and punishing overextension. A single misplay—choosing offense over defense when the enemy is about to unleash a charged attack—can end a run that took hours to build.
The true depth, however, lies in the party system. You don't just collect cards; you collect heroes. Each hero has a unique class, a set of starting cards, and a passive ability that defines their role. A tank might generate armor for the whole party, while a rogue focuses on stacking poison and critical hits. As you progress, you can recruit new members, dismiss underperformers, and even merge certain cards to create hybrid abilities. This isn't a solo journey—it’s a fragile alliance of misfits, each carrying their own "lie" about why they fight. The meta-game becomes not just about winning battles, but about crafting a cohesive team that can withstand the escalating difficulty of the later realms.
Key Features of Indies' Lies
- Dual-Resource Combat System: Manage both mana points and card draws in each turn, forcing strategic trade-offs between aggressive offense and necessary defense.
- Dynamic Hero Party Building: Recruit, dismiss, and merge unique characters with distinct classes and passive abilities, creating a custom squad that evolves with your playstyle.
- Procedural Path Selection: Choose between multiple branching routes on the world map, each offering different rewards, risks, and enemy types that require adaptive deck-building.
The Art of the Betrayal: Graphics, Sound, and Atmosphere
Visually, Indies' Lies adopts a hand-drawn, almost watercolor aesthetic that feels both ancient and modern. The character portraits are expressive, with a melancholic beauty that matches the game’s tone. The environments—from crumbling temples to corrupted forests—are rendered with a surprising level of detail, though the color palette is intentionally muted, as if the world itself is bleeding out. The UI is clean and functional, though it can feel a bit cramped on smaller screens, especially during complex battles where you need to quickly parse card effects and enemy intents.
The sound design is where the game truly shines. The soundtrack is a minimalist, ambient score that swells during boss fights and recedes into silence during quiet exploration. The sound effects—the shuffle of cards, the clang of a sword, the whisper of a spell—are crisp and satisfying. There is no voice acting, which is a missed opportunity, but the text-based narrative is well-written, with a somber, almost poetic quality that fits the theme of lost gods and broken oaths.
The Verdict: A Deckbuilder for the Patient and the Paranoid
Indies' Lies is not a game for everyone. It demands patience, a tolerance for failure, and a willingness to analyze every decision. It is a roguelike in the truest sense: you will die, often, and sometimes unfairly. But each death teaches you something—a card synergy you missed, a path you should have taken, a hero you undervalued. The replayability is immense, with multiple starting heroes, dozens of unlockable cards, and a difficulty curve that scales intelligently with your progress.
The game’s main flaw is its pacing. The early runs can feel slow, as you are limited to basic cards and weak heroes. The depth doesn’t reveal itself until you’ve sunk several hours into unlocking the full roster. Additionally, the lack of a tutorial for advanced mechanics (like card merging or hero synergy) means some players will feel lost. But for those who persist, Indies' Lies offers a deeply rewarding, almost meditative experience—a game about the quiet art of building something from nothing, even when everything is a lie.
Consider Downloading Indies' Lies Now
If you are a fan of Slay the Spire, Monster Train, or any roguelike deckbuilder that values strategy over speed, you might enjoy this game. It offers a fresh take on the genre with its hero-party system and dual-resource combat. We suggest trying it if you have a few hours to invest in learning its systems and a tolerance for repeated failure. The game is available on mobile platforms, and it plays surprisingly well on a touchscreen, with responsive controls and a portrait-friendly layout that fits comfortably in one hand.
Download game now from your preferred app store and start your journey through the fractured realms. The gods are waiting, and they have many lies to tell.
Technical Disclaimer: Indies' Lies requires an active internet connection for initial download and periodic content updates. The game contains optional in-app purchases for cosmetic items and booster packs, though these are not required for full progression. It is rated for ages 12 and up due to fantasy violence and mild suggestive themes. Data usage may vary based on online features and ad-free experience (available via subscription). Please review the full privacy policy and terms of service before downloading.
Information
- Version
- 2.0.6
- Developer
- FunCun Indie Game Studio
- Requirements
- Android + 7.0
- Updated
- 17.03.2026
- Size
- 563.43 MB
- Package
- com.yokagame.ProjectS
- Signature
- 2a679d972342bea042f1d9f7a5429b46
- Architecture
- arm64-v8a